#include "PCH.h"
#include "RasterizerState.h"
using namespace DeviousRenderer;

DeD3D11RasterizerState::DeD3D11RasterizerState(ID3D11RasterizerState* pState)
: m_pState(pState)
{

}

DeD3D11RasterizerState::~DeD3D11RasterizerState()
{
	SAFE_DELETE(m_pState);
}